Blog
25/01/16

The new client – from the app to the PTR

Onze verontschuldigingen, dit bericht is alleen beschikbaar in Amerikaans Engels, Duits, Amerikaans Engels, Pools en Russisch. Voor het gemak van de kijker, is de inhoud hieronder weergegeven in de standaard taal van deze site. Je kunt op een van de koppelingen klikken om de taal van de site naar een andere beschikbare taal te veranderen.

The mobile app was praised after being launched. Apart from a few compatibility issues with some Android devices, the refined client, the convenient mini map and the new schedule mode have been welcomed by our players.

With the Europe scenario, these improvements will now also become available in the browser version of the game. In our first step, we took the mobile client and adopted it one-for-one for the browser. One thing is clear: the status quo is the starting point, not the final client. In order to make the game just as you like it, we have already launched the PTR.

Feedback required – this is how we optimise the client

Each player has their own playing style, with individual action paths (clicks), for which they require certain information. Some users had multiple windows open in the old version to optimise their strategies and schedules. These habits are in some cases no longer possible. Yet, we believe that with the new client it will be possible to complete some tasks even faster:

The timetable calculator is now available directly via the engines. The whole map will switch to the mini map when zooming out. The supplier industries and city goods industries can be centred on the map with just one click. Other information will be made available through different elements that we have yet to add. You will quickly become familiar with some other changes.

Faster bug fixes

Another reason to look forward to the uniform user interface: the work effort for bug fixes will be reduced drastically. Bug fixes will reach the users much quicker, in both the browser and the mobile version. That’s because the logic behind both versions will be standardised.

Train game goes Europe

Our to-do list for the client and scenario

These are our plans for the client

  • High-definition graphics
    • High-definition engine graphics
    • High-resolution train station
  • Complete revision of the world map
  • Complete revision of the zoom-able map
  • Comprehensive fine-tuning of animations
  • The controls shall be further improved, based on the current status.
    • e.g. timetable assistant with the filter ‘Required goods’
    • Tool tips
  • Zoom buttons

These are our plans for the scenario

  • The mayor
    • Similar to the role of the president, the mayor can make important decisions for the city
  • Completion of the map
    • Tunnels
    • Vegetation
    • Mountains
  • Balancing
    • City goods and landmarks: premiums and required amounts
    • Map: distances between industries and their distribution
    • Special routes: required investments

Your point of contact for feedback

In order to receive all your feedback, we would like to ask you to come to our PTR forum.

That’s your direct line to the team. Whether it’s ideas, bug reports or feedback on usability: we’ll take care of it:

http://ptr-forum.rail-nation.com/

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